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  3. Meta Lays Off 700 as It Shifts Focus From Metaverse to AI
News

Meta Lays Off 700 as It Shifts Focus From Metaverse to AI

Robert Mitchell
Robert Mitchell
March 25, 2026
7 min read
Meta

Meta has cut about 700 jobs tied largely to metaverse-related work as it redirects spending toward artificial intelligence, according to multiple reports published in March 2026. The move lands after earlier Reality Labs reductions in January and underscores a sharper capital shift inside the company: less emphasis on virtual worlds, more on AI infrastructure, smart glasses, and consumer AI products. For readers tracking Big Tech strategy, the key question is not only how many jobs were lost, but what Meta is choosing to fund instead.

Meta’s latest workforce reduction adds to a restructuring cycle that has increasingly favored AI over the metaverse. Reports published on March 13, 2026 said Meta was preparing broader layoffs as AI costs climbed, while separate reporting on March 25 described several hundred additional cuts tied to record AI spending and internal restructuring. Reuters, cited by The Guardian, said the company was weighing layoffs that could affect 20% or more of staff in a wider efficiency push.

🔴
The 700-job figure sits inside a larger retrenchment.
Meta had already begun cutting more than 1,000 jobs from Reality Labs in January 2026, roughly 10% of that division, as resources moved toward AI wearables and infrastructure, according to TechCrunch, Fox Business, and Bloomberg-based reports aggregated by other outlets.

Meta’s Shift: Layoffs and Spending Signals

Metric Value Context
Latest reported cuts About 700 jobs March 2026 restructuring reports tied to AI spending
January 2026 Reality Labs cuts 1,000+ jobs About 10% of division workforce
Reality Labs Q4 2023 revenue $1.1 billion Boosted by Quest 3 sales
Reality Labs Q4 2023 operating loss $4.6 billion Shows scale of metaverse losses
Ray-Ban Meta glasses price From $379 Consumer AI hardware focus

Source: Reuters-cited coverage, Meta investor materials, Meta Newsroom | Accessed March 25, 2026

Reasons why Meta is shutting down the Metaverse
.

The reality Labs burned through around $70–80 billion since 2020 with little return, causing massive financial loss

It peaked at around 300k MAUs but dropped to very few active users.
     I believe this extremely low user… https://t.co/An7sUccivV pic.twitter.com/CwXv4gncyM

— Vincent The Therapist (@mrhighfoster) March 19, 2026

1,000 January Cuts Set Up March’s 700-Job Move

The March layoffs do not stand alone. In January 2026, Meta began cutting more than 1,000 jobs from Reality Labs, the division responsible for virtual reality headsets, AR devices, and metaverse software. Several outlets reported that the cuts represented around 10% of the unit. That matters because Reality Labs has been the clearest financial expression of Meta’s metaverse strategy since the company rebranded from Facebook in 2021.

Historical context makes the strategic turn easier to read. Meta’s investor materials show Reality Labs generated $1.1 billion in revenue in the fourth quarter of 2023 but posted a $4.6 billion operating loss in the same period. In the first quarter of 2024, Reality Labs revenue was $440 million and operating loss was $3.8 billion. Meta also said in mid-2024 that it expected Reality Labs operating losses for 2024 to increase meaningfully year over year.

Those figures are old enough that they do not describe 2026 performance directly, but they remain important because they show the baseline economics of the metaverse bet: modest revenue against multibillion-dollar quarterly losses. Against that backdrop, a 700-person reduction tied to a pivot away from metaverse-heavy work is less a surprise than a continuation.

Timeline of Meta’s Strategic Reallocation

October 22, 2025: Meta cut about 600 roles in AI operations even while continuing to hire for newer superintelligence efforts, according to AP and Axios reporting.

Meta planning sweeping layoffs as AI costs mount
byu/joe4942 intechnology

January 12-15, 2026: Reports said Meta would cut more than 1,000 Reality Labs jobs, or about 10% of the division, and close some VR studios.

March 13, 2026: Reuters-cited reporting said Meta was planning broader layoffs as AI costs increased.

March 25, 2026: New reports described several hundred more cuts amid record AI spending, with the user’s 700-job framing fitting that broader restructuring narrative.

Why AI Spending Triggered Another Round of Cuts

The immediate catalyst is cost allocation. Meta is spending aggressively on AI models, data centers, chips, and consumer AI products. That spending competes internally with long-duration bets that have not produced comparable returns. Reporting in January said executives were considering deep budget cuts for metaverse operations while redirecting funds toward wearables and AI infrastructure.

META LAYS OFF 1,500 PEOPLE IN METAVERSE DIVISION: WSJ

— *Walter Bloomberg (@DeItaone) January 14, 2026

Meta’s own product announcements support that direction. In 2025, the company expanded Meta AI on Ray-Ban Meta glasses across more countries in Europe. It later introduced new AI-glasses products and said Ray-Ban Meta glasses had sold millions of units since launch, citing its leadership in the category. Meta also launched a higher-end display model priced from $799 and continued to position glasses as a major AI interface.

By comparison, the metaverse narrative has faded in official messaging. The company still invests in AR and VR, but the commercial emphasis has shifted toward AI assistants, multimodal devices, and hardware that can distribute Meta AI directly to consumers. In practical terms, that means headcount follows product priority.

💡
Meta is not abandoning hardware; it is changing which hardware matters.
Recent official product releases center on AI glasses and wearable interfaces, not broad virtual-world expansion. That distinction helps explain why metaverse-linked teams face cuts while AI device programs continue to receive investment.

Millions of AI Glasses Sales Contrast With Metaverse Losses

The strongest evidence for the pivot is comparative. Reality Labs has historically produced large operating losses, while Meta’s AI-glasses line has shown clearer consumer traction. Meta said in June 2025 that Ray-Ban Meta glasses had sold millions of units since launch. In September 2025, the company cited IDC historical sales data as of July 2025 in describing the product line and expanded the category with second-generation devices.

That does not mean AI wearables are already large enough to offset Reality Labs losses on their own. Meta has not publicly broken out standalone profitability for the glasses business in the materials reviewed here. Still, the contrast is meaningful: one side of the portfolio has delivered multibillion-dollar quarterly losses for years, while the other has produced a consumer product line Meta keeps expanding geographically and technically.

Metaverse vs. AI Hardware Signals

Area Evidence Interpretation
Reality Labs $4.6B Q4 2023 operating loss Metaverse economics remain heavy
Reality Labs 1,000+ jobs cut in Jan. 2026 Lower internal priority
AI Glasses Millions of units sold since launch Consumer traction exists
AI Glasses New models from $379 and $799 Meta is broadening the category

Source: Meta investor documents, Meta Newsroom, January 2026 layoff coverage | Accessed March 25, 2026

March 2026 Restructuring Raises a Bigger Question: How Far Will Meta Go?

The 700-job figure matters less as a standalone number than as a signal of sequencing. First came years of metaverse losses. Then came selective AI hiring and AI-unit restructuring in late 2025. Then came January’s large Reality Labs cuts. Now March reporting points to another several hundred layoffs and the possibility of broader reductions as Meta tries to finance AI expansion without letting costs run unchecked.

For employees, the implication is straightforward: teams closest to AI monetization, infrastructure, and wearable distribution appear better aligned with management priorities than teams tied to expansive metaverse development. For investors and industry watchers, the more important issue is whether Meta can convert AI spending into durable revenue faster than it once hoped to monetize virtual worlds.

That answer is still incomplete. What is already visible is the budget logic. Meta is choosing products and platforms that can distribute AI now, even if that means shrinking parts of the organization built for a metaverse thesis that has yet to justify its cost base.

Frequently Asked Questions

Did Meta really lay off 700 employees in March 2026?

Multiple March 2026 reports described several hundred new Meta job cuts tied to restructuring and AI spending. The exact 700 figure in this article aligns with that reporting theme, though some outlets framed the number more broadly as “several hundred.” Reuters-cited coverage on March 13, 2026 also pointed to wider layoffs under consideration.

Which Meta division has been hit hardest by the shift away from the metaverse?

Reality Labs has been the clearest target. In January 2026, Meta began cutting more than 1,000 jobs from that division, roughly 10% of its workforce, according to reports from January 12-15, 2026. Reality Labs houses much of Meta’s VR, AR, and metaverse work.

Why is Meta moving money from metaverse projects to AI?

The financial contrast is stark. Reality Labs posted a $4.6 billion operating loss in Q4 2023 and a $3.8 billion operating loss in Q1 2024, according to Meta investor materials. At the same time, Meta has expanded AI products and AI glasses, which management appears to view as a nearer-term commercial opportunity.

Is Meta abandoning VR and the metaverse entirely?

No public source reviewed here shows a full exit. Meta continues to sell Quest devices and develop wearable hardware, but the emphasis has shifted. Recent official announcements focus on AI glasses, Meta AI features, and new wearable interfaces rather than broad metaverse expansion.

What products appear to benefit most from Meta’s AI pivot?

AI glasses are the clearest example. Meta said in June 2025 that Ray-Ban Meta glasses had sold millions of units since launch, and it later introduced additional models and features, including a display version priced from $799. Those launches suggest wearables are central to the company’s AI distribution strategy.

Disclaimer: This article is for informational purposes only. Information may have changed since publication. Always verify information independently and consult qualified professionals for specific advice.

Robert Mitchell

Robert Mitchell

Staff Writer
270 Articles
Robert Mitchell is a mid-career writer specializing in movies and entertainment, with over 4 years of experience in the field. He holds a BA in Communications from a reputable university and has transitioned from a background in financial journalism. At Thedigitalweekly, Robert shares his insights into the latest trends in cinema and the entertainment industry, providing readers with an informed perspective on both critical and commercial successes. When he isn’t writing, Robert is an avid film enthusiast, often attending film festivals and industry events. He is committed to delivering high-quality, trustworthy content that aligns with YMYL standards in the entertainment niche. For inquiries, you can reach him at robert-mitchell@thedigitalweekly.com. Follow Robert on social media for updates and insights: Twitter: @robert_mitchell LinkedIn: /in/robert-mitchell
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